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Advanced Settings: Custom Mouse Curves

KeyMander 2 lets you set multiple modes for each profile, so a great way to take advantage of this ability in multiplayer games is to create special modes that are optimized for different weapons, vehicles or maps to give you an advantage in specific situations. Once you are familiar with the KeyMander 2 and have a pretty good feel for the way the mouse responds in different games, you may get to the point where your desire to fine tune the mouse response goes beyond the ability of the standard settings, and it's time to venture into custom mouse curves with the Mouse Curve Editor shown below.


Curves change the mouse response from a linear mouse movement vs. aim/look speed, to a faster (or slower) non-linear movement vs. aim/look speed. In other words, you can make the aim/look speed faster with less mouse movement, increase turn speed with less movement, etc. which completely changes the overall feel of the mouse in-game. It is important to note that this does require a significant amount of time spent testing and playing to create a custom curve that fits your needs. The information below provides some explanation and illustration of the things you can do with custom mouse curves.


The Curve is the relationship of Mouse Velocity (physical mouse speed) to Aim Velocity (on-screen speed). When the physical mouse and on-screen speed are the same, the curve looks like this:


Mouse Velocity increases from left to right. Aim Velocity increases from bottom to top. As you adjust the curve up and down, the relationship of the physical mouse speed to on-screen speed changes. The two sections represent different movements:


A: Close Aiming Movements B: Long Turning Movements

Pulling the Curve up makes the on-screen movements faster and pulling the curve down restricts the speed – of A or B as the mouse is moved.

Adjusting the Curve

Adjusting the curve allows you to fine tune turn acceleration, deceleration, high and low speeds with limits, and boost velocity. Use the graph points to adjust the curve to suit your needs. Use the examples below to understand how adjusting (A) Aiming and (B) Turning affect movements in the game:

(A) Low Aim Speed / (B) High Turn Speed

(A) Increasing Thrust for Aiming / (B) Prevent High Turn Speed


(A) Normal Aim Speed / (B) Increasing Thrust for Turning

(A) Normal Aim Speed / (B) Low Turn Speed

(A) Decrease Aim Speed / (B) Normal Turn Speed


Although it takes time, testing out different curve settings can help you fine tune the mouse response to better suit your needs.

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